Heavysaurus game

#phaser5 · #typescript

Development of an interactive game designed for children, built with the Phaser framework and fully implemented in TypeScript, following a modular and reusable component-based architecture.

The game delivers a simple and accessible experience combining audio storytelling with intuitive gameplay. The narrative is gradually revealed through voice narration, creating an engaging and immersive environment tailored for a young audience.

Gameplay is structured around short interactive sessions where players must collect specific items while avoiding others, encouraging focus, reaction speed, and basic decision-making skills in a playful context.

The project was designed with scalability and maintainability in mind, emphasizing reusable game components and clean separation of concerns to facilitate future expansion and iteration.